Previously we were introduced to the semi-mysterious Silbrey, her family, and her near-insane past. She, and her two children have settled down in a farmhouse next to a forest that seems to provide some comfort to Silbrey and her restlessness.
Gydan, Silbrey’s daughter begins to hear voices that beckon her to come into the woods and provide rescue. I’ll just leave the recap there, because it gets really really spicy after that.
A Hidden Burrow Near Barcombe turns out to be the story of one wallop of an extended fight, and an opportunity of discovery.
In the conflict that breaks out, you can definitely see the framework of Mr. Hopkins’ tabletop role playing game experience. The staging and posturing was perfect, and, unlike other authors who try to choreograph combat, there was always a clear vision of how the fight was positioned. This is a difficult skill to execute without muddying the scene with “lost” combatants or just general chaos.
Now that we have a second book in The Dryad’s Crown, a grander story is slowly starting to unfold. I cannot wait to see where it takes us.
As I said in my previous review, the worldbuilding that Mr. Hopkins has melded together is one of wonder. To make things even more amazing, this tale occurs in a world of his design, Efre Ousel, which he has amazingly created as “open content” in the hopes of fostering a collaborative community of storytellers with the goal of building on each others’ work. The potential gives me shivers.